Falling Sand Game
October 12th 2006 04:12
World of Sand and its later versions are sandbox type games. The game involves four different particles falling from the top of the screen, which all look and move similar to sand: sand, water, salt, and oil. Each of these elements have properties that can be manipulated, such as burning, desiccating, growing, and eroding. Along with these four, additional elements can be placed on the screen with the mouse, some that are solid and stationary instead of flowing. By mixing the different elements together, many colorful designs, complex structures, and systems can be created.
In addition to placing elements, the speed of movement, the amount of particles falling from the top of the screen, and the brush can be customised into different sizes or an eraser.
The common elements in the game are described below:
Salt is mostly unreactive with any element, but will desiccate namekuji when in contact with it, making it shrink, and eventually burst. In later versions it can also dissolve in water.
Sand is also mostly unreactive with any element but will erode spout when it is in contact with it, which may be compared to desertification.
Water will transmute into Plant when in contact with it. It is also able to make the namekuji grow quickly, which, when grown too large, will cause everything in contact with it to be destroyed. In later versions it will also dissolve salt.
Oil will burn quickly and will float to the top of water in later versions. While burning, it can also destroy small parts of wall.
Fire acts as a spark, igniting burnable objects, such as oil, plant, and cera.
Wall is a simple boundary, used to separate different elements. It is unreactive with most elements and manipulators, but can be slowly destroyed by fire that is produced from oil.
Plant grows in contact with water and can be burned by fire. Plant may also be a source of frustration as it will continue growing when water is present, often going up to the source and blocking it. It can also grow from a single pixel of Plant, which is often unseen.
Spout is a solid, stationary object that contionously creates water. It can also be eroded by sand.
Cera (which is Latin for Wax) can be burnt slowly, containing fire for a small amount of time. It also melts, causing burning wax to rain down until it resolidifies.
??? is an unusual element, where when placed upon the screen, will immediately burst and create pink and red waves that also randomly burst, destroying almost every element. Plant is unaffected by ??? and is able to stop it.
Hell of Sand was the first improvement made by the original creators, and added mass to elements, allowing particles like oil to float above water, and sand to sink in water. Salt is also able to dissolve in water. It is this version that is available for free from Addicting Games.
Genre: Falling Sand
Time to Play: As long as you like
Difficulty: Medium
Available From: Addicting Games
Play the Falling Sand Game here or try Addicting Games version here.
Below are a couple of examples of what you can create in the game.
*This article is licensed under the GNU Free Documentation Licence. It uses material from the Wikipedia article Falling Sand Game.
In addition to placing elements, the speed of movement, the amount of particles falling from the top of the screen, and the brush can be customised into different sizes or an eraser.
The common elements in the game are described below:
Salt is mostly unreactive with any element, but will desiccate namekuji when in contact with it, making it shrink, and eventually burst. In later versions it can also dissolve in water.
Sand is also mostly unreactive with any element but will erode spout when it is in contact with it, which may be compared to desertification.
Water will transmute into Plant when in contact with it. It is also able to make the namekuji grow quickly, which, when grown too large, will cause everything in contact with it to be destroyed. In later versions it will also dissolve salt.
Oil will burn quickly and will float to the top of water in later versions. While burning, it can also destroy small parts of wall.
Fire acts as a spark, igniting burnable objects, such as oil, plant, and cera.
Wall is a simple boundary, used to separate different elements. It is unreactive with most elements and manipulators, but can be slowly destroyed by fire that is produced from oil.
Plant grows in contact with water and can be burned by fire. Plant may also be a source of frustration as it will continue growing when water is present, often going up to the source and blocking it. It can also grow from a single pixel of Plant, which is often unseen.
Spout is a solid, stationary object that contionously creates water. It can also be eroded by sand.
Cera (which is Latin for Wax) can be burnt slowly, containing fire for a small amount of time. It also melts, causing burning wax to rain down until it resolidifies.
??? is an unusual element, where when placed upon the screen, will immediately burst and create pink and red waves that also randomly burst, destroying almost every element. Plant is unaffected by ??? and is able to stop it.
Hell of Sand was the first improvement made by the original creators, and added mass to elements, allowing particles like oil to float above water, and sand to sink in water. Salt is also able to dissolve in water. It is this version that is available for free from Addicting Games.
Genre: Falling Sand
Time to Play: As long as you like
Difficulty: Medium
Available From: Addicting Games
Play the Falling Sand Game here or try Addicting Games version here.
Below are a couple of examples of what you can create in the game.
*This article is licensed under the GNU Free Documentation Licence. It uses material from the Wikipedia article Falling Sand Game.
| 50 |
| Vote |
Subscribe to this blog





















