Euchre
July 5th 2010 01:39
Euchre is a trick-taking card game most commonly played with four people in two partnerships with a deck of 24 standard playing cards. It is the game responsible for introducing the Joker card into modern packs; this was invented around 1860 to act as a top trump or best bower (from the German word Bauer, "farmer", denoting also the Jack).
In euchre, naming trump is sometimes referred to as "making," "calling," or "declaring trump". When naming a suit, a player asserts that his or her partnership intends to win the majority of tricks in the hand (3 of 5 with a 24-card deck, 4 of 7 with 32 cards). A single point is scored when the bid succeeds, and two points are scored if the team that declared trump takes all five tricks. A failure of the calling partnership to win three tricks is referred to as being euchred (also called "getting set" or "getting bumped," again depending on geographical location) and is penalized by giving the opposing partnership two points. A caller with exceptionally good cards can go alone, or take a loner hand, in which case he or she seeks to win all five tricks without a partner. The partner of a caller in a 'go alone' hand does not play, and if all five tricks are won by the caller the winning team scores four points. If only three or four of the tricks are taken while going alone, then only one point is scored. If euchred while playing alone (also called "getting Stived", "getting Richied" or "getting outfoxed"), the opposing team still only receives two points. (In some places, a euchred lone player is worth 3 points.) There is a recognised option to defend alone, i.e. to attempt to euchre the player going alone by a single player - while difficult, successfully done this is an 8 point hand and will virtually guarantee a win.
The primary rule to remember when playing euchre is that one is never required to trump, but one is required to follow suit if possible to do so: if diamonds are led, a player with diamonds is required to play a diamond.
Euchre can be played for free online. A few versions can be downloaded here.
*This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia page for Euchre
In euchre, naming trump is sometimes referred to as "making," "calling," or "declaring trump". When naming a suit, a player asserts that his or her partnership intends to win the majority of tricks in the hand (3 of 5 with a 24-card deck, 4 of 7 with 32 cards). A single point is scored when the bid succeeds, and two points are scored if the team that declared trump takes all five tricks. A failure of the calling partnership to win three tricks is referred to as being euchred (also called "getting set" or "getting bumped," again depending on geographical location) and is penalized by giving the opposing partnership two points. A caller with exceptionally good cards can go alone, or take a loner hand, in which case he or she seeks to win all five tricks without a partner. The partner of a caller in a 'go alone' hand does not play, and if all five tricks are won by the caller the winning team scores four points. If only three or four of the tricks are taken while going alone, then only one point is scored. If euchred while playing alone (also called "getting Stived", "getting Richied" or "getting outfoxed"), the opposing team still only receives two points. (In some places, a euchred lone player is worth 3 points.) There is a recognised option to defend alone, i.e. to attempt to euchre the player going alone by a single player - while difficult, successfully done this is an 8 point hand and will virtually guarantee a win.
The primary rule to remember when playing euchre is that one is never required to trump, but one is required to follow suit if possible to do so: if diamonds are led, a player with diamonds is required to play a diamond.
Euchre can be played for free online. A few versions can be downloaded here.
*This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia page for Euchre
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