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Canasta

July 12th 2010 02:26
Canasta (Spanish for "basket") is a card game originating in Uruguay but popularized in Argentina (hence the alternate name Argentine Rummy), in which players attempt to make melds of 7 cards of the same rank, and "go out" by playing all cards in their hand and discarding. It is a variant of Rummy and 500 Rum. It is commonly played by four players in two partnerships with two standard decks of cards, but many variations exist for 2-3 and 6-player games or teams.

The game is for two to six players, either each player for themselves or in teams of two (only for four or six player games). If partners are chosen they must sit opposite each other. Canasta uses two complete decks of 52 playing cards (French Deck) plus the four Jokers. All the Jokers and deuces (twos) are wild cards.

Each player/team keeps separate melds of the various ranks of cards. A player may never play to an opponent's meld. A legal meld consists of at least three cards of the same rank. Suits are irrelevant except that black threes are treated differently from red threes. Wild cards can be used as any rank except for threes. Threes may never be melded.

A meld must consist of at least two natural cards, and can never have more wild cards than natural cards (and therefore more than three wild cards). Examples: 5-5-2 and 9-9-9-2-2-Joker are legal melds. 5-2-2 is not a legal meld as it contains only one natural card. 9-9-2-2-2-Joker is not legal as it contains more wild cards than natural cards.

A canasta is a meld of at least seven cards, whether natural or mixed. A natural canasta is one which comprises only natural cards. A mixed canasta (or dirty canasta) is one which comprises both natural and wild cards.

The best way to learn Canasta is start playing! Online play is an excellent way to learn the game. SpecialKSoftware has a easy-to-use and free version available here.
I hope you enjoy this fantastic game as much as I do!


Canasta Online




*This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia page for Canasta.
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Whist

July 9th 2010 01:57
Whist is a classic English trick-taking card game which was played widely in the 18th and 19th centuries. It derives from the 16th century game of Trump or Ruff. Although the rules are extremely simple, there is enormous scope for scientific play.

A standard 52 card pack is used. The cards in each suit rank from highest to lowest: A K Q J 10 9 8 7 6 5 4 3 2. Whist is played by four players, who play in two partnerships with the partners sitting opposite each other. Players cut or draw cards to determine partners with the two highest playing against the lowest two, who have seating rights. The players then cut for deal. It is strictly against the rules to comment on the cards in any way. One may not comment upon the hand one was dealt nor about one's good fortune or bad fortune. One may not signal to one's partner.

The player to the dealer's left leads to the first trick. He may lead any card in his hand. The other players, in clockwise order, each play a card to the trick and must follow suit by playing a card of the suit led if they have one. A player with no card of the suit led may play any card, either discarding or trumping. The trick is won by the highest card of the suit led, unless a trump is played, in which case the highest trump wins. The winner of the trick leads the next trick.

Play continues until all thirteen tricks are played, at which point the score is recorded. If no team has enough points to win the game, another hand is played.

Part of the skill involved in the game is one's ability to remember what cards have been played and reason out what cards remain. Therefore, once each trick is played, its cards are turned face down and kept in a stack of four near the player who won the trick. Before the next trick starts, a player may ask to review the cards from the last trick only. Once the lead card is played, however, no previously played cards can be reviewed by anyone.


Genre: Card Games
Time to Play: 30 minutes
Difficulty: Medium
Available From: SpecialK
Play Whist here.


Whist online



*This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia page for Whist.
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Rummy

July 7th 2010 01:51
Rummy is a group of card games notable for game play based on the matching of similar playing cards.

There are many variations of the card game Rummy. They all share a common set of features. A standard deck of 52 cards is used. The cards rank from 2 (low) to A (high). Rummy can be played to a certain score, or to a fixed number of deals.

At SpecialKSoftware they have all the classic Rummy games. You can choose the standard games of RUMMY, GIN RUMMY, 500 RUMMY, PINOCHLE RUMMY, KALUKI, OKLAHOMA GIN, MICHIGAN RUMMY, BOAT HOUSE RUMMY, ROUND THE CORNER, HIGH - LOW, ONE MELD, WILD CARD, INDIAN RUMMY, or you can customize the rules to play the way that you want. You can even make up your own game!

To learn the different variations of Rummy the best thing to do is get playing.
Visit the Rummy section of SpecialK here to get started.



rummy online

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Euchre

July 5th 2010 01:39
Euchre is a trick-taking card game most commonly played with four people in two partnerships with a deck of 24 standard playing cards. It is the game responsible for introducing the Joker card into modern packs; this was invented around 1860 to act as a top trump or best bower (from the German word Bauer, "farmer", denoting also the Jack).


In euchre, naming trump is sometimes referred to as "making," "calling," or "declaring trump". When naming a suit, a player asserts that his or her partnership intends to win the majority of tricks in the hand (3 of 5 with a 24-card deck, 4 of 7 with 32 cards). A single point is scored when the bid succeeds, and two points are scored if the team that declared trump takes all five tricks. A failure of the calling partnership to win three tricks is referred to as being euchred (also called "getting set" or "getting bumped," again depending on geographical location) and is penalized by giving the opposing partnership two points. A caller with exceptionally good cards can go alone, or take a loner hand, in which case he or she seeks to win all five tricks without a partner. The partner of a caller in a 'go alone' hand does not play, and if all five tricks are won by the caller the winning team scores four points. If only three or four of the tricks are taken while going alone, then only one point is scored. If euchred while playing alone (also called "getting Stived", "getting Richied" or "getting outfoxed"), the opposing team still only receives two points. (In some places, a euchred lone player is worth 3 points.) There is a recognised option to defend alone, i.e. to attempt to euchre the player going alone by a single player - while difficult, successfully done this is an 8 point hand and will virtually guarantee a win.

The primary rule to remember when playing euchre is that one is never required to trump, but one is required to follow suit if possible to do so: if diamonds are led, a player with diamonds is required to play a diamond.


Euchre can be played for free online. A few versions can be downloaded here.


Euchre online



*This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia page for Euchre
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Tri Peaks

April 9th 2010 22:40
Tri Peaks (also known as Three Peaks, Tri Towers or Triple Peaks) is a solitaire card game that is akin to the solitaire games Golf and Black Hole. The game uses one deck and the object is to clear three peaks made up of cards.

The game starts with eighteen cards dealt face-down on the tableau to form three pyramids with three overlapping tiers each. Over these three pyramids are ten face-up cards.

The twenty-four remaining cards make up the stock. The first card from the stock is put in the waste pile. For a card in the tableau to be moved to the waste pile, it must be a rank higher or lower regardless of suit. This card becomes the new top card and the process is repeated several times (e.g. 7-8-9-10-9-10-J-10-9-8, etc.) until the sequence stops. Along the way, any face-down cards that are no longer overlapping are turned up.

In case the sequence is stopped, i.e. no card on the tableau can be put over the top card of the waste pile, a card is placed on the waste pile from the stock to see if it can start a new sequence. Cards are transferred from the stock to the waste pile one at a time as long as it does not begin a new sequence with the cards on the tableau.

The game is won if all three peaks are cleared before or after the last card from the stock is discarded to the waste pile. However, the game is lost if there are still cards that cannot be placed on the waste pile after the stock has run out.

Tri Peaks can be played for free online at a number of sites, one such version can be found at FreeArcade here.


Tri Peaks online game



*This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia article for Tri Peaks.
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Poker Superstars 2

July 17th 2009 08:54
Texas Hold'em is by far the most popular poker game played today and features in all major tournaments. One of the most popular online versions of Texas Hold'em was Poker Superstars. Now the new and improved sequel has been released and can be played for free.

To play Texas Hold'em online


[ Click here to read more ]
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500 - The Card Game

May 11th 2009 02:33
500 is a trick-taking card game. The game was invented and copyrighted by the United States Playing Card Company in 1904. 500 is played as a social card game and was highly popular in the United States until about 1920 when auction bridge surpassed it. It remains the most popular card game in Australia and New Zealand.

If you wish to play or learn the game, then 500 enthusiast Julianne Griffin has created the perfect site for you


[ Click here to read more ]
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