Read + Write + Report
Home | Start a blog | About Orble | FAQ | Blogs | Writers | Paid | My Orble | Login
A new free fun online game every day. Who needs to work?

Small World

March 2nd 2011 04:01
Each player begins the game by selecting one of several available fantasy races that are created randomly. Each race is defined by two interlocking tiles, one giving a noun describing the race (e.g., "Elves") and the other an adjective (e.g., "Flying"), describing an additional special ability or special scoring opportunity. Numbers printed on the tiles also show how many race tokens the player may draw when playing that race.
The player then makes use of the race tokens to capture territory on one of four different playing maps. Map selection is determined by the number of players with a specific map used for 2, 3, 4, or 5 players. To capture a territory, a player must place a particular number of tokens in it, based on the location of the territory, the number of defending tokens, and any special abilities of the player's race. If the player can place a sufficient number of tokens, the capture is guaranteed to succeed; if they cannot, the move is illegal. If enemy tokens are defeated in a captured territory, one of them is removed from the game entirely and the remainder are returned to the owning player to redeploy in their other territories. At the end of each turn, a player scores points based on the number of territories they own, with some racial abilities providing bonuses.

Most territory captures are diceless; however, a player who is left at the end of their turn holding a number of tokens insufficient to capture a particular territory may attempt to capture it using a special die called the reinforcement die. After playing all the tokens into the target territory, they roll this customized, six-sided reinforcement die which increases the strength of their capture by the number rolled (0-3 units). If this total is still insufficient to capture the territory, the tokens are returned to the player's other currently owned territories and the player's turn ends; they cannot be redeployed to capture another territory, even if they would have been sufficient to do so.

Since the number of tokens in a race is (usually) fixed, and can only go down as other races capture territories, eventually a race will reach a maximum number of territories that it can support. When this occurs, the player owning that race can declare that it is going into decline. This allows the player to select a new race to bring onto the board while the tokens of the former race remain in place, no longer movable, but continuing to gather points until their territories are captured.
The game continues until a certain number of turns are completed, whereupon the player with the highest score wins.

Small World is available in an online version for the iPad.
Click here for more information.
small world online game

*This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia article for Small World (board game).

Tropic Euro

May 20th 2010 04:24
Tropic Euro is an online adaptation of the board game Puerto Rico. The original game supports 3-5 players and is based on the island of Puerto Rico during the age of Caribbean ascendancy. Tropic Euro maintains the same game mechanics except has a new theme, set in Europe just after the end of World War II. It also supports the official two-player variant and all of the extra buildings added in the Puerto Rico expansion pack released in 2004.

The players are island owners in tropical regions of the world during the aftermath of World War II. Growing up to five different kind of crops: Banana, Cocoa, Sugar, Rubber and Coffee, they must try to run their business more efficiently than their close competitors; growing crops and storing them efficiently, developing their island with useful buildings, deploying the tools supplied from Europe to best effect, selling crops at the right time, and most importantly, shipping their goods back to Europe for maximum benefit.

The game system lets players choose the order of the phases in each turn by allowing each player to choose a role from those remaining when it is their turn. No role can be selected twice in the same round. The player who selects the best roles to advance their position during the game will win.

Tropic Euro is free to play and is Java-based so should be fully compatible with Windows, Mac OS X and Linux.

Genre: Board Games
Time to Play: All Day
Difficulty: Variable
Available From:

Play Tropic Euro - online adaption of the board game Puerto Rico here

Tropic Euro - online adaptation of the board game Puerto Rico
Tropic Euro - online adaptation of the board game Puerto Rico

Dice Challenge

December 23rd 2009 01:40

1. Click "Roll dice" to roll the dice.

2. Lock the dice that you want to keep by clicking on them.

3. Click "Roll dice" again (up to 3 times).


Ones, twos etc
In the left score section, the score is the sum of all ones, all twos etc for each field.

If your total score from ones, twos, threes etc is 63 or better you get 35 bonus points.

Three of a Kind
At least three dice with the same number of eyes. Scores the sum of all dice.

Four of a Kind
At least four dice with the same number of eyes. Scores the sum of all dice.

Small Straight
1-2-3-4-?, 2-3-4-5-? or 3-4-5-6-?. Scores 30 points.

Large Straight
2-3-4-5-6 or 1-2-3-4-5. Scores 40 points.

Full House
One pair and three of a kind, e. g. 3-3-3-4-4. Five of a kind is not accepted as a full house (except when a Yatzy joker is used, see below). Scores 25 points.

Any combination of dice. The score is simply the total of all the dice. E.g. 1-5-4-3-3 scores 16 points.

All dice of the same value, e g 1-1-1-1-1 or 3-3-3-3-3. Will always give you 50 points.

Genre: Classic Dice Games
Time to Play: 15 mins
Difficulty: Easy
Available From: online-dice-games
Play Dice Challenge here.

online dice challenge


Tigris and Euphrates

December 11th 2009 06:08
Tigris and Euphrates is set as a clash between neighboring dynasties at the dawn of civilization. The game is named after the rivers Tigris and Euphrates in the region now called the Middle-East. The rivers together formed natural borders for an area which harboured several grand ancient civilizations, including Sumer, Babylonia, and Assyria. The Greeks called this area Mesopotamia, which literally means "between the rivers".

The game can be played by 2, 3 or 4 people. The play offers both tactical and strategic objectives. As with many games, short term objectives gain prominence when more players participate, as players have less chance to follow up on previous moves. Luck plays a role, as players draw tiles from a bag, but it is seldom decisive. Players may selectively discard and redraw their tiles at the cost of one "action point", of which each has two per turn. The game does not use dice.

The board is a map of the two rivers, marked with a square grid. There are four types of tiles with corresponding leaders: temples and priests (red), farms and farmers (blue), markets and merchants (green) and settlements and kings (black). The game starts with ten isolated temple tiles already placed on the board. Players play tiles and leaders onto the board, creating and expanding regions and kingdoms. Monuments are built on the board when four tiles of the same color are played into a square pattern.

Two leaders of the same type can not coexist in the same kingdom. Internal conflicts are caused by players adding a second leader of a type to a kingdom. External conflicts are caused by players playing tiles to merge two existing kingdoms.

During the game, players collect points in each of the four colors as a result of playing tiles, resolving conflicts and controlling monuments. After the final round each player sorts his or her points by color, including any "treasures" which they have acquired, which count as any color the player wishes. In order to limit specialization the player with the most points in their weakest category wins.

The classic board game Tigris and Euphrates can now be played online at gametableonline here.

Tigris and Euphrates online game


December 4th 2009 01:43
Also called Reversi, Othello is a board game which that takes a moment to learn and a lifetime to master.
In the game there are two players, black and white. (The computer plays as white in this online version.) The goal is to have more pieces of your colour showing than your opponent's at the end of the game.
Players take turns placing their respective pieces on the 8X8 board. If a player manages to completely surround one or more of their opponents pieces, those pieces will flip colours.
Remember, the key elements of successful Othello strategy are corners, mobility, edge play, parity, endgame play and looking ahead.

Genre: Classic Board Games
Time to Play: 30 mins
Difficulty: Medium
Available From:
Play Othello Online here.

Othello online


Absolute Balderdash

November 27th 2009 03:37
Balderdash is a game of bluffing and trivia that has become one of highest selling board games in recent years.

The idea behind Balderdash is to make up answers to a weird and wonderful collection of words, names, initials, laws and even events

[ Click here to read more ]

Puerto Rico

November 25th 2009 03:15
The players are plantation owners in Puerto Rico during the pioneering days. Growing up to five different kind of crops: Corn, Indigo, Coffee, Sugar and Tobacco, they must try to run their business more efficiently than their close competitors; growing crops and storing them efficiently, developing San Juan with useful buildings, deploying their colonists to best effect, selling crops at the right time, and most importantly, shipping their goods back to Europe for maximum benefit.

The game system lets players choose the order of the phases in each turn by allowing each player to choose a role from those remaining when it is their turn. No role can be selected twice in the same round. The player who selects the best roles to advance their position during the game will win

[ Click here to read more ]


October 16th 2009 14:17
Go is a strategic board game for two players. It is also known as igo (Japanese), weiqi or wei ch'i (Chinese) or baduk (Korean). Go is noted for being rich in strategic complexity despite its simple rules.

The game is played by two players who alternately place black and white stones (playing pieces, now usually made of glass or plastic) on the vacant intersections of a grid of 1919 lines. The object of the game is to control a larger portion of the board than the opponent. A stone or a group of stones is captured and removed if it has no empty adjacent intersections, the result of being completely surrounded by stones of the opposing color

[ Click here to read more ]

Conquer Club

August 31st 2009 12:10
Risk is the first popular board wargame. Players start with army units placed on a map of the world. They then take turns attacking other player's territories by rolling the dice. Usually larger numbers will win the battle. Depending on how many territories are owned or what special cards are held reinforcements are placed before each turn.

Conquer Club is a website which holds many variations of the original game. It's free to play. Beginners will only need 5 minutes a day to play while advanced users can take on as many simultaneous games as they like

[ Click here to read more ]

Mastermind Online

August 26th 2009 08:25
Mastermind is a well known board game with two players. One player becomes the codemaker, the other the codebreaker. The codemaker chooses a pattern of four code pegs. Duplicates are allowed, so the player could even choose four code pegs of the same color. The chosen pattern is placed in the four holes covered by the shield, visible to the codemaker but not to the codebreaker.

The codebreaker tries to guess the pattern, in both order and color, within ten turns. Each guess is made by placing a row of code pegs on the decoding board. Once placed, the codemaker provides feedback by placing from zero to four key pegs in the small holes of the row with the guess. A white key peg is placed for each code peg from the guess which is correct in both color and position. A black peg indicates the existence of a correct color peg placed in the wrong position

[ Click here to read more ]

Chinese Checkers

August 10th 2009 02:17
In this online version of Chinese Checkers, each player starts with a different coloured set of marbles placed into a point of the star. The idea of the game is to manipulate your marbles across the board to occupy the star point directly opposite. The player getting all marbles across first wins. A player can move or jump in any direction as long as they follow the lines. As in checkers, move only one hole or jump only one marble. Successive jumps are permissible whenever they can be made in any direction. To play, simply click on the marble you wish to move, then the hole you want to move it to. Once you've finished your turn, click 'done'.

[ Click here to read more ]


July 31st 2009 11:48
Carcassonne is a tile-based German-style board game for two to five players. It is named after the medieval fortified town of Carcassonne in southern France, famed for its city walls. The game has spawned many expansions and spin-offs, and several PC and console versions.

The game board is a medieval landscape built by the players as the game progresses. The game starts with a single terrain tile face up and 71 others shuffled face down for the players to draw from. On each turn a player draws a new terrain tile and places it adjacent to tiles that are already face up. The new tile must be placed in a way that extends features on the tiles it abuts: roads must connect to roads, fields to fields, and cities to cities

[ Click here to read more ]


July 29th 2009 11:40
Sorry! is a classic Cross and Circle board game.

Each player has his or her own "start" location and "home" location. The objective is to be the first player to get all four pawns from the start square to the home square. Sorry! is played by drawing cards instead of rolling dice. The pawns are normally moved in a clockwise direction, but can be moved backward, if directed. Moving a pawn backward can occasionally be to one's advantage

[ Click here to read more ]

The Game of Life

July 27th 2009 11:14
The Game of Life, is a board game which simulates a person's travels through his or her life, from high school graduation to retirement, with jobs, marriages and children (or not) along the way. It is one of the most popular board games of all time based on total sales.

You can now play The Game of Life for free online

[ Click here to read more ]

Moderated by Ian
Copyright © 2012 On Topic Media PTY LTD. All Rights Reserved. Design by
On Topic Media ZPages: Sydney |  Melbourne |  Brisbane |  London |  Birmingham |  Leeds     [ Advertise ] [ Contact Us ] [ Privacy Policy ]