Carcassonne
July 31st 2009 11:48
Carcassonne is a tile-based German-style board game for two to five players. It is named after the medieval fortified town of Carcassonne in southern France, famed for its city walls. The game has spawned many expansions and spin-offs, and several PC and console versions.
The game board is a medieval landscape built by the players as the game progresses. The game starts with a single terrain tile face up and 71 others shuffled face down for the players to draw from. On each turn a player draws a new terrain tile and places it adjacent to tiles that are already face up. The new tile must be placed in a way that extends features on the tiles it abuts: roads must connect to roads, fields to fields, and cities to cities.
After placing the new tile, the placing player may opt to station a follower piece on that tile. The follower can only be placed on the just-placed tile, and must be placed in a specific feature. A follower claims ownership of one terrain feature—road, field, city, or cloister—and may not be placed on a feature already claimed by another player's follower. However, it is possible for terrain features to become shared after the further placement of tiles. For example, two field tiles which each have a follower can become connected into a single field by another terrain tile.
The game ends when the last tile has been placed. At that time all features (including fields) score points for the players with the most followers in them. The player with the most points wins the game.
During the turn, cities, cloisters, and roads (but not fields) are scored when they are completed—cities and roads when there is no unfinished edge from which to expand, cloisters when surrounded by eight tiles. At the end of the game, when there are no tiles remaining, all incomplete features, are scored. Points are awarded to the players with the most followers in a feature. If there is a tie for the most followers in any given feature, all of the tied players are awarded the full number of points. In general (see table) points are awarded for the number of tiles covered by a feature; cloisters score for neighbouring tiles as well; fields score based on the number of abutting completed cities.
Once a feature is scored, all of the followers in that feature are returned to their owners.
*This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia article Carcassonne (board game).
The game board is a medieval landscape built by the players as the game progresses. The game starts with a single terrain tile face up and 71 others shuffled face down for the players to draw from. On each turn a player draws a new terrain tile and places it adjacent to tiles that are already face up. The new tile must be placed in a way that extends features on the tiles it abuts: roads must connect to roads, fields to fields, and cities to cities.
After placing the new tile, the placing player may opt to station a follower piece on that tile. The follower can only be placed on the just-placed tile, and must be placed in a specific feature. A follower claims ownership of one terrain feature—road, field, city, or cloister—and may not be placed on a feature already claimed by another player's follower. However, it is possible for terrain features to become shared after the further placement of tiles. For example, two field tiles which each have a follower can become connected into a single field by another terrain tile.
The game ends when the last tile has been placed. At that time all features (including fields) score points for the players with the most followers in them. The player with the most points wins the game.
During the turn, cities, cloisters, and roads (but not fields) are scored when they are completed—cities and roads when there is no unfinished edge from which to expand, cloisters when surrounded by eight tiles. At the end of the game, when there are no tiles remaining, all incomplete features, are scored. Points are awarded to the players with the most followers in a feature. If there is a tie for the most followers in any given feature, all of the tied players are awarded the full number of points. In general (see table) points are awarded for the number of tiles covered by a feature; cloisters score for neighbouring tiles as well; fields score based on the number of abutting completed cities.
Once a feature is scored, all of the followers in that feature are returned to their owners.
*This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia article Carcassonne (board game).
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