Risk - Free Online Game
September 29th 2006 02:19
Risk is a commercial strategic war board game produced by Parker Brothers. It was invented in the early 1950s by the French movie director Albert Lamorisse.
Risk is a turn-based game for two to six players. It is played on a board depicting a stylized political map of the Earth, divided into 42 territories, which are grouped into six continents. To start, each player rolls one die. The player who rolls the highest number plays first and the sequence goes clockwise. Each player in turn places an army on a territory to claim it until all territories have been claimed; following this, the players position among their territories the armies remaining from their starting number of armies.
The game is played by allocating armies to the territories that you control, and then attacking neighboring territories in order to conquer them. The outcome of battles is decided by rolling dice. The attacking player selects up to three armies from his/her territory to participate in the attack, with the caveat that at least one army must be left behind. The attacker rolls one die for each attacking army. The defending player may select up to two armies to participate in the defense of the territory (including their last army), and rolls that number of dice. The attacker's highest roll is then compared to the defender's highest roll. The player with the higher of the two is deemed successful, and the opposing player must remove one army from the territory. If both highest rolls are equal, the defender is deemed successful, and the attacker must remove one army. The process is then repeated with each player's second highest roll. If the attacker is using more dice than the defender, the remaining dice are ignored. If an attacker succeeds in removing the last defending army, they move any attacking armies into the conquered territory.
Players may reinforce their armies at the beginning of their turn. First, a player receives additional armies each turn based on the territories in their control. The player will receive one army for each three territories under their control, with a minimum of three per turn. Additional armies are given for controlling all territories in a continent or continents. Second, players collect cards, drawing one card from the deck on any turn during which they captured a territory. At the start of their turn, a player may turn in any sets of three identical cards, or any sets of one card of each of the three types, for additional armies. The number of armies awarded increases as sets of cards are turned in. At the end of each player's turn, they may move any number of armies from one (and only one) territory they control into one (and only one) neighboring territory they already occupy, again always leaving at least one army in each territory.
The rules may sound complex at first but they are really quite simple once you get started. There are a number of sites where you can play Risk for free online. Netrisk is a free online risk game for multiple players and no downloads are required. You can join or watch beginner or tutorial games to learn, then move on to more difficult opponents to hone your skills.
Genre: Board Game
Time to Play: 1 Hour
Difficulty: Medium
Available From: netRisk
Play netRisk here.
*This article is licensed under the GNU Free Documentation Licence. It uses material from the Wikipedia article Risk (game).
Risk is a turn-based game for two to six players. It is played on a board depicting a stylized political map of the Earth, divided into 42 territories, which are grouped into six continents. To start, each player rolls one die. The player who rolls the highest number plays first and the sequence goes clockwise. Each player in turn places an army on a territory to claim it until all territories have been claimed; following this, the players position among their territories the armies remaining from their starting number of armies.
The game is played by allocating armies to the territories that you control, and then attacking neighboring territories in order to conquer them. The outcome of battles is decided by rolling dice. The attacking player selects up to three armies from his/her territory to participate in the attack, with the caveat that at least one army must be left behind. The attacker rolls one die for each attacking army. The defending player may select up to two armies to participate in the defense of the territory (including their last army), and rolls that number of dice. The attacker's highest roll is then compared to the defender's highest roll. The player with the higher of the two is deemed successful, and the opposing player must remove one army from the territory. If both highest rolls are equal, the defender is deemed successful, and the attacker must remove one army. The process is then repeated with each player's second highest roll. If the attacker is using more dice than the defender, the remaining dice are ignored. If an attacker succeeds in removing the last defending army, they move any attacking armies into the conquered territory.
Players may reinforce their armies at the beginning of their turn. First, a player receives additional armies each turn based on the territories in their control. The player will receive one army for each three territories under their control, with a minimum of three per turn. Additional armies are given for controlling all territories in a continent or continents. Second, players collect cards, drawing one card from the deck on any turn during which they captured a territory. At the start of their turn, a player may turn in any sets of three identical cards, or any sets of one card of each of the three types, for additional armies. The number of armies awarded increases as sets of cards are turned in. At the end of each player's turn, they may move any number of armies from one (and only one) territory they control into one (and only one) neighboring territory they already occupy, again always leaving at least one army in each territory.
The rules may sound complex at first but they are really quite simple once you get started. There are a number of sites where you can play Risk for free online. Netrisk is a free online risk game for multiple players and no downloads are required. You can join or watch beginner or tutorial games to learn, then move on to more difficult opponents to hone your skills.
Genre: Board Game
Time to Play: 1 Hour
Difficulty: Medium
Available From: netRisk
Play netRisk here.
*This article is licensed under the GNU Free Documentation Licence. It uses material from the Wikipedia article Risk (game).
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